There is a large selection of things to fill your house with featuring everything you could possibly need and then some. You earn experience for basically everything you do in the game, whether it’s growing fruit and crops, cleaning up weeds and trash, or completing a quest. To decorate, you require furniture and other assorted decorations, which are unlocked by levelling up. There are also permanent spider webs in your home that you don’t seem to be able to get rid of, so hopefully you’re a fan of tiny eight-legged monsters. Annoyingly, the extra rooms that this unlocks are already there in your tent, but blocked by barriers until you purchase the upgrade. The first animal you meet quickly gives you a tent to live in and decorate as you see fit, which can be upgraded into an actual house, and then a mansion, surprisingly quickly. Unlike Animal Crossing, the animals here don’t leave and get replaced by others, meaning there’s the same cast of characters throughout, for better or worse. I found Angus, a chunky, grumpy monkey, to be particularly entertaining, whether he was bristling about some imaginary slight from another animal or asking you, urgently, to bury some incriminating documents for him before tax collectors turn up. From the moment you find yourself on the island, animals start giving you instructions like you’re a long-serving tropical butler, and when they’re not giving you low stakes quests to complete they’re telling you something odd and/or charming about themselves. If you’ve ever played Animal Crossing, the game will be instantly familiar. It is the world standard for anthropomorphic animals, after all. Rather than trying to find a way back to a life and family you must surely have left behind, you decide to follow the instructions of a strange animal person you’ve never met, and live on the island forever. Castaway Paradise begins with you washing up on the shore of an island after a storm.
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